QA #
Linked here.
Checkin Exercise #
Linked here.
Overview #
Graph Traversals Overview. Just as we had both depthfirst (preorder, inorder, and postorder) traversals and a breathfirst (level order) traversal for trees, we can generalize these concepts to graphs. Specifically, given a source vertex, we can “visit” vertices in:
 DFS Preorder: order in which DFS is called on each vertex.
 DFS Postorder: order in which we return from DFS calls.
 BFS: order of distance from the source. The lecture originally called this “level order” before we banish that term since nobody uses it in the real world for general graphs.
We use the term “depth first”, because we will explore “deeply” first (a la https://xkcd.com/761/]), and use the term “breadth first” because we go wide before we go deep.
If we use BFS on a vertex of a graph that happens to be the root of a tree, we get exactly the same thing as level order traversal.
Breadth First Search. Unlike DFS, BFS lends itself more naturally to an iterative solution than a recursive one. When we perform BFS, we visit a source vertex s, then visit every vertex that is one link away from s, then visite very vertex that is two links away from s, and so forth.
To achieve this, we use a simple idea: Create a socalled “fringe” of vertices that we think of as the next vertices to be explored. In the case of BFS, this fringe is a Queue, since we want to visit vertices in the order that we observe them. The pseudocode is as follows:
bfs(s):
fringe.enqueue(s)
mark(s)
while fringe is not empty:
dequeue(s)
visit(s)
for each unmarked neighbor of s:
mark(s)
enqueue(s)
In class, we discussed how we could use BFS to solve the shortest paths problem: Given a source vertex, find the shortest path from that source to every other vertex. When solving shortest paths, we add additional logic to our BFS traversal, where we also set the edgeTo for every vertex at the same time that it is marked and enqueued.
Graph API. In lecture, we used the Graph API from the Princeton algorithms book. Choice of API determines how clients need to think to write codes, since certain API’s can make certain tasks easier or harder. This can also affect runtime and memory.
Graph Implementations. Several graph API implementations we explored included an adjacency matrix, list of edges, and adjacency lists. With an adjacency matrix, we essentially have a 2D array with a boolean indicating whether two vertices are adjacent. A list of edges is simply that – a collection of all edges, such as HashSet
Recommended Problems #
C level #

Problem 2a from Princeton’s Fall 2009 final

Suppose we run BFS from a vertex s. The edgeTo[] array we get back is sometimes known as a ‘Breadth First Paths Tree’. What, if anything, does the BFS tree tell us about the shortest path from v to w, assuming that neither is the source?

Problem 1a and 1b from Princeton’s Spring 2008 final.

Problem 3a from Princeton’s Fall 2010 final.

Problem 1a and 1b of the Spring 2018 final.

Problem 1a of the Spring 2017 midterm 2.
B level #

Problem 2b from Princeton’s Fall 2009 final.

Problem 1c from Princeton’s Spring 2008 final.

Problem 3b from Princeton’s Fall 2010 final.

Problems 4 and 5 from Spring 2016’s discussion worksheet.

Problem 4c from my Spring 2015 Midterm 2.
A level #

Develop an algorithm that determines whether or not a directed graph contains an Eulerian tour, i.e. a tour that visits every vertex exactly once.

Adapted from Algorithms textbook 4.2.27: Show that the number of different Vvertex directed graphs is 2^(V^2) (reminder, in our course, we do not allow “parallel edges”, i.e. you cannot have two or more edges from a vertex v to another vertex w).
Then compute an upper bound on the percentage of 20vertex digraphs that could ever be examined by any computer, under the assumptions that every electron in the universe examines a digraph every nanosecond, that the universe has fewer than 10^80 electrons, and that the age of the universe will be less than 10^20 years.
Just for fun #
 Adapted from Algorithms textbook 4.2.40: Run experiments to determine empirically the probability that DepthFirstDirectedPaths finds a path between two randomly chosen vertices and to calculate the average length of the paths found, for various random digraph models.